This mod presents users with a number of new match types for use in Fire Pro Wrestling World; most types allow you to either sim or play the match as you wish.
Match Types Available
- Iron Man (4 v 4, B)
- First Blood (4 v 4, B)
- Limited Elimination (4 v 4 B)
- Timed Tornado Tag (4 v 4, B)
- UWFI (4 v 4, B)
- Pancrase (1 v 1, B)
- Boxing & Kick Boxing (1 v 1, B)
- Lucha Tag Rules (4 v 4 B)
- 1 v 1 - Works with singles matches only.
- 4 v 4 - Works with teams of up to 4 members each.
- 8 v 8 - Allows teams composed of an “unlimited” number of players.
- 2 v 8 - Allows a team of up to 2 vs an “unlimited” number of players.
- S - A mode that only allows simulation.
- B - A mode that allows either playing or simulation
Boxing & Kick Boxing
As an acknowledgement for Senator’s work on his boxing edits, I’ve added a new mode(s); be sure to thank him and check his boxing collection.
This mode aims to extend the boxing & kick boxing rule-set presented in the vanilla S-1 mode by adding the following additions:
Fouls - It is now possible for a fighter to attempt fouls/illegal moves against his opponent. When a move that isn’t a Chop, Punch or Palm attack (or Kick for Kick boxing) is executed, then based on Discretion the fighter has a chance to execute a foul; the referee then needs to roll to determine if he sees or calls the foul. After a certain number of fouls have been called (based on the referee’s Foul Count, where longer counts lead to shorter total fouls) the fighter will be disqualified.
Alternatively, if the fighter executes a move in the DQ Moves list (editable by the player), the referee will disqualify him immediately.
Doctor Stoppages - It is now possible for the referee to end a match if he fears for the safety of a fighter. When a fighter is forced to bleed multiple times in a match, then depending on the referee’s Involvement level (higher Involvement leads to a more cautious referee) he will end the match.
In addition, Headbutt and Elbow attacks now have an increased chance to force an opponent to bleed and are less likely to be called as a foul (to simulate situations where dirty attacks are used in a clinch). This should allow you to create different styles of fighters who aim to win cleanly, or through rough tactics to force a stoppage.
Showboating - It is now possible for fighters to show boat after knocking down an opponent. Based on the fighter’s Showmanship, he will execute a random taunt while the opponent is standing up from a knock down; this action will also result in a small spirit boost to the fighter.
Download Link is below:
Installation instructions can be found here.