Post Options Post by view619 on Aug 10, 2018 at 1:30pm
This is a collection of Quality-of-Life options, aiming to improve the experience by providing features that would be nice to have or building upon existing game options. I’ll add to the collection over time, but if you have suggestions of something that could be useful please feel free to provide them; maybe they’ll give me some more ideas on features that would be useful.
As always, credit to Carlzilla for his assistance.
In order to avoid updating this thread with test versions, please join Carl’s Mod Suite Discord server to participate. The invite link provided below:
1.Better Edit Management (Edit Management)
This option aims to eliminate the “Create Wrestler” selection menus completely by providing users with a simple UI that allows them to search for an edit (by name or Promotion) and open the edit creation GUI directly.
Ideally, this option should:
Allow publishers with a large number of creations to easily find their edits, as opposed to scrolling through the in-game list.
Allow players (like myself) who create copies of downloaded edits, for the purpose of tweaking to individual preference, to easily manipulate the downloaded copy as opposed to modelling a completely new character.
Allow players to easily view a downloaded edit’s information, as opposed to creating a new model just to view information like parameters/skills/logic.
2. Better Referee Management (Edit Management)
This option allows players to select any referee, downloaded or created, and open a copy in the Create Referee menu. There’s no option to unsubscribe the referee, so this will still need to be done manually.
3. Extended Interference (Overrides)
This option allows seconds to enter the ring and grapple opponents when a referee has been bumped. The game takes a random number between zero and the RNG Ceiling provided, then checks it against the Second Interference Logic rating of every second in the match. If anyone passes the check, then all wrestlers will be able to enter the ring; this ensures that a wrestler who doesn’t pass is still able to enter the ring and defend his teammates. Alternatively, if no-one passes then the seconds remain outside. Therefore, the Second Interference Logic rating is important in controlling this option.
If any second is player controlled, the check is bypassed and the option is triggered.
4. Injury System (Edit Management)
This option introduces an injury table for edits. Injuries focus on parts and reduce the total part HP that a wrestler starts with depending on the injury level; for example a wrestler with a broken arm will start the match with arm HP at 0. The effects for each level are listed below:
Healthy - 100% HP
Bruised - 85% HP
Sprained - 75% HP
Hurt - 50% HP
Injured - 25% HP
Broken - 0 HP
When an injury is set, the game creates a recovery date based on an edit’s part defense and the user input recovery rate (defaults to a wrestler’s hp recovery setting). On game load, any wrestler with a recovery date that’s less than or equal to the current date is automatically removed from the list.
Players can manage injuries manually, or allow the game to automatically control the form. When an edit is Criticaled(!) in a match, an injury is calculated based on the move performed & wrestler’s part defense, and the edit is added to the injury form automatically.
Also, any injured edit that joins a match and has his damaged part zeroed out will be penalized with a longer recovery date. Injuries are cumulative as well, so if an injured wrestler undergoes a Critical(!) on another part his recovery date will be increased, while maintaining injuries on both parts.
The system can seem complicated at first glance, but it should be easier to follow once you’ve played around with it. And if it seems similar to a certain mechanic in a previous GBA game, that’s purely a coincidence.
5. Match Configuration (Overrides)
These are basic options that allow you to override the ring, venue and any defaults set-up for the match. This is intended to work with tournaments and leagues, to allow players to change settings such as theme music, referee or ring type instead of being locked into the initial choice.
6. Custom Ring Configuration (Overrides)
This option allows players to set themes and referees per ring, in order to eliminate the need to search for specific referees and/or music before the start of a match.
7. Star Rating System (Overrides)
This option allows players to create multiple reviewers with their own preferred and disliked sets of wrestlers. Depending on the wrestlers taking part in a match, a random reviewer will provide a star rating at the results screen; now you can re-create epic 6 star matches with your very own Dave Meltzer sitting at ringside!
Latest version is available. As per usual, back up your saves beforehand and provide any bug reports if necessary.
If you over-write an edit and notice that the game doesn’t generate a new menu, then use the “Return to Main Menu” button.
if the mod fails to load, delete your RatingsData.dat file.