Prefacing this whole thing by reminding you the title of this thread says basic for a reason. This guide will cover what’s required to get .bytes loaded into the game and a few general tips.
REQUIRED TOOLS & FILES
- MoveImporter.dll (link) installed
- The .bytes file(s) you want to import
IMPORTING .BYTES FILE(S)
- Start by moving/copying your .bytes file(s) to \Fire Prowrestling World\NewMoves
note: Everyone’s folder structure is different, feel free to organize these how you see fit unless otherwise stated.
- Boot up FPWW and locate your New Move Import window
- Click Load Move in the top left corner
- Fill out the Move Name field
note: You can add moves to the game without this filled out, but it will eventually confuse you. I also
suggest ‘tagging’ moves with a character like # or @ in the beginning of the move name if you are testing bytes.
- Click the Other Data tab and set the Animation Bank Type, Filter Type, & Skill Strength
note: I believe the only field here that has real repercussions is Animation Bank Type. This becomes intuitive over time, but if you are unsure check the Move Data Spreadsheet for a similar move. Setting the Filter Type makes it easier to find in game.
- Click the Sorting Order tab and change Sorting Order from 0 to 1 for each position individually you want this move to be applicable in.
note: If you have a Medium Front Grapple Suplex, like our example, you need to select Grapple_A, Grapple_A_U, Grapple_A_LR, Grapple_A_D, Grapple_B, Grapple_B_U, etc. for it to be selectable in all medium/heavy grapple slots.
OPTIONAL STEP FOR MULTIPLE ANGLE MOVES
For moves with multiple angles (Standing Strikes, Post Dives, etc.) you will need to click Add Angle neard the right side of the window. By default the alternate angle 1 is selected, so choose your alternate angle 1 .bytes file. For moves with two alternate angles, use the ticker to change the Angle value to 2 and click add angle again this time selecting the alternate angle 2 .bytes.
At this point you’ve reached what I consider the “minimum required testing level” of import. To view and test animations these settings are enough. However there are many other fields to fill out that important to smooth gameplay using this custom move, including but not limited to, Opponent Damage, Move Flags, Attack/Defense Parameters, etc. Most of these are self explanatory or will be covered in a later guide.
- Click the Add to Game button, wait a moment, and click the Re-sort Moves button.
note: You can check to see which moves you have successfully installed by pressing the Installed Moves button in the top right of the window
Congratulations, unless you crashed, your new move should be in game & functioning!