DOES NOT WORK WITH FIRE PROMOTOR UPDATE YET
Of course huge thanks to Carl for all his help on these mods.
DO NOT USE CARL’S ENTRANCE ATTIRE WITH THIS MOD, IT WILL CAUSE SOME WEIRD RESULTS WITH ENTRANCE ATTIRES IN THIS MOD
ALSO IF YOU DELETE AN EDIT BEFORE USING THE FORM, ALWAYS REFRESH THE LIST IN THE FORM OR ELSE IT’LL THROW OFF THE ORDER AND THINGS WILL PROBABLY GET MESSED UP!
This mod allows you to import and export in-game attire to and from .cos files. All .cos files beginning with a wrestler’s name will then appear in a pop-up box when launching a match to select which attire you want to use (Cancel will use the default one you picked). Importing is mostly only for if you want to get the .cos files back into the game for editing them in the wrestler editor, if you’re using custom parts and want to be able to upload your wrestlers then just make sure that any custom parts are contained to the external .cos files rather than being an actual in-game attire. Then you can exchange the .cos files all you want (While giving fair warning of what custom parts are used. If they don’t have a part used it will just use the default attire) and they should work straight away by just dumping them in the /AceModsData/AttireExtension/ folder as long as the wrestler name in the file name matches.
For every one of your infinite .cos files, you can also assign an entrance attire. This is easily done in the little ‘Entrance Attire’ box and all you have to do is select the attire they’ll wear in the ring, then the entrance attire you want to use for that attire, then press save and it should be all done.
This has now been expanded to also work with referees and the search function now works properly. It also lists some details about the selected edit to better tell the difference.
Here’s a look at the UI:
This is what will come up after launching a match in order to pick an attire:
Animated Ring Parts
To set up animated aprons, you’ll need to create the image files for it (obviously). If you’re doing something like WWE LED apron textures, then I’d recommend ripping them from 2K18, chuckng them in Photoshop, making some kinda outline so the entire apron isn’t animated because then it doesn’t really look like an LED board, then export it as separate image files (You can set this up in Export Video or something). You’re gonna want to name it R for right aprons and if you’re not enabling the mirror option, it’s the same for left aprons except ‘R’ is ‘L’. You can check the examples, it’ll become quite easy to understand. Make sure they’re in /AceModsData/AnmAprons//.
It’s pretty much exactly the same for mats except you have to put _Mat in stead of _R or _L and it goes in /AceModsData/AnmMats//.
I’ve included an apron PSD template and two overlay templates (one with LED dots, one without) if you want to use those to create your own aprons.
You can set the specific settings for each ring in the form such as timing method (frames or seconds), right apron interval, left apron interval, and an option to mirror the right apron onto the left apron. If you want to use the same graphics for both, I’d recommend this as you won’t have to load the files twice.
In this version you’re now able to set your own overlays. To do this you just need to have the overlay in the same folder as the other textures of the same type and name it ‘_OverlayR’, ‘_OverlayL’ or ‘_Overlay’ for Right Apron Overlays, Left Apron Overlays and Mat Overlays respectively.
I’ve added some indicators to the UI so you can more easily tell if the aprons will be loaded correctly as well as a rectangle down the bottom that will display green or red depending on if the files will load for a match.
I’m kinda terrible at giving out detailed instructions like this so if you have any specific questions, I’ll be happy to answer them.
Here’s a look at the UI:
NOTE: If you’re not mirroring the aprons, there needs to be at least apron file per side or it won’t bother to load anything. If you don’t want the second one to be animated, just use a single image for it and it’ll stay on that image without animating.
Here’s two example clips. One is NXT and the other is my own promotion that has animated aprons AND mats. It’s just flashing purple colours because I was testing it and needed something easily visible.
Links to the NXT and 205 Live Animated Ring Parts examples (aprons and posts):
This update adds Pre Match Taunts. There is a form to select each wrestler’s pre match taunt and at the starts of a match, if both wrestlers have a pre match taunt assigned, they’ll do that taunt at the same time when the referee rings the bell.
The search function now works properly.
Image of the Pre-Match Taunts UI:
Pre-Match Taunts in action:
Quick update just to add a tiny optional feature of having the loser of a match go into the critical state after they’re defeated. It just a visual thing and if you don’t want it, just don’t patch it in. I probably won’t be using it, but it’s there if anyone wants it.
ONLY WORKS WHEN ELIMINATION IS TURNED OFF
NEW MOD: Entrance Stage Taunts
When this mod is active, wrestlers will perform their entrance taunts on the stage.
Any questions, just let me know.